Galaxy Trance
Spell Normal

Galaxy Trance

  • Archetype:
  • Photon

  • View:
  • 6627




Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK become 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon monsters during the turn you activate this card, except "Photon" and "Galaxy" monsters.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
57± 6/ 100
Power Score
Intrinsic 54
Deck 58

Galaxy Trance — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 58.3 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

Galaxy Trance converts one Photon in the GY plus one Galaxy from the Deck into two same-Level bodies on the field, both set to 2000 ATK and negated. Its value is the two-body Special Summon, not the spell's own stats. It is near-universal in this sample (400 of 400 decks, mostly Galaxy Photon), but that frequency only confirms accessibility, not strength. The restriction clause and the once-per-turn limit cost points, and the card provides no interaction and no material of its own.

Axis scores

Axis Score Evidence
Accessibility 60 400/400 sampled decks run one copy and the card is a spell, but no searcher route appears in the combo evidence (observed; the route is inferred from text).
Combo & Conversion 70 Two recorded boards show power index 100 with 3 end monsters and 1 starter each, though combo role is empty (observed).
Resource Economy 60 Pays 2000 LP and nets +1 body from the GY plus the Deck, with combo netCardAdvantage of 4 and 6 (observed; LP cost verified from text).
Effect & Interaction 15 No opponent interaction; the negation only hits its own summoned monsters (verified from text).
Material Utility 20 The card is a spell and provides no material itself; revived Photon/Galaxy bodies carry the value (inferred from text).
Resilience & Flexibility 40 Once-per-turn spell with no protection, so a single response can stop it (inferred from text and rule structure).
Deck-Building Efficiency 62 Single-copy spell with no garnet, but it restricts Normal/Special Summons to Photon/Galaxy on its activation turn (verified from text; avg 1.02 copies per deck, observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 54, Deck ≈ 58.3, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two-body Special Summon from GY plus Deck in one activation
  • Sets both bodies to 2000 ATK and negates them, which hides their original effects and ATK
  • Universal inclusion in this sample (400/400 decks, 99.8% co-occurrence with Galaxy-Eyes Photon Dragon)

Weaknesses

  • Once-per-turn and a summon restriction on the activation turn
  • 2000 LP cost
  • No interaction, no material value of its own, and a single response can stop it

Counters / choke points

  • Any response to the spell during activation (negation of the spell) stops the entire line (inferred from text)

Best use

Two-body Extender in Photon/Galaxy lines that need a Photon from the GY. Decks: Galaxy Photon (archetype 570), Galaxy Photon (archetype 378), Tachyon (archetype 2052). Suggested copies: 1.

Evidence & gaps

  • Verified: Pays 2000 LP to activate; Targets a Photon in the GY and summons it plus a Galaxy from the Deck, same Level, both in DEF; Each summoned monster's ATK becomes 2000 and their effects are negated; Once per turn; restricts summons to Photon/Galaxy on the activation turn
  • Observed: 400/400 sampled decks run it, 1.02 copies on average; Galaxy Photon dominates the archetype spread (62%, 11.8%, 5%); Two combos with power index 100 and netCardAdvantage 4 and 6
  • Inferred: Accessibility is mainly from deck inclusion, with no searcher route in the evidence; Being a spell, it can be stopped by a single spell response
  • Data gaps: Only 2 combos; combo role is empty and the starter role/searched-for role/material role counts are all 0, so the combo role is not confirmed No banlist token; assumed 3 copies (unlimited) No rulings or tournament performance data Top-card context: not a top card; no ranking data











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